Cool Stuff
Thanks David and Alfonso. I’ve been doing a little searching around as well and think the pygame way will be best. I’ve also heard good things of pyglet but I haven’t seen nearly as much online support for it as pygame.
Those sprites look great David. I will definitely use them as reference for the ones that I’m going to make in 3D. Yeah, I know, your probably wondering why I would build them in 3D for a 2D sprite based game, especially since I could use them for free… Well I wanted to build everything from scratch (at least as far as the art is concerned) since that will teach me about good colour pallets and composition in a dynamic environment. Plus, I suspect that the art will be the easy stuff for me since I have been doing 3D for a long time in TV and movies. It’s all that darned programing stuff that will get me in the end. Though I do find it strangely relaxing learning this programing stuff after a hard day at work.
Speaking of work. Sorry I haven’t been around lately to update this blog… when you work 10 hours a day for 6 days a week and it’s also your girlfriends birthday and her mothers and valentines day… well, it can get a little busy. I expect to have a some time next week to update with some images on the interface that I’ve built in Maya (it’s the fastest thing that I can work in for this kind of stuff, at least for me ;) and maybe some of the design doc if I can put something coherent into it.
Thanks again guys for the insight into what will probably be a hair-puling-out experience!
Colin